![]() ![]() It looks to me that the Index uses some sort of 3D projection of your VR view (in a sphere shape by the looks of it) and tries to move it based on your physical movement within your playspace to "interpolate" between frames. ![]() I mean movement smoothing as in moving around in your playspace. I don't mean the standard asynchronous reprojection that all headsets use some form of. It seems that there is some strange movement smoothing going on with Index. In many ways the Index has been an upgrade, however there has been one persistent problem that I don't see many people (if anyone at all) speak about. I have been using VR since December 2017, using the Oculus Rift CV1 until November of 2019, when I bought the Valve Index. I had around 45-70fps in this specific recording, I tried to keep the FPS low to easier show what was happening. And later you see I do smaller flings which still show the distortion happening. While it is pretty rough, you can see that when I fling myself using OpenVR Advanced Settings the first time it distorts so bad that it shows blackness. Had to use my phone strapped to the headset to record inside the lens, vertical was the only way I could fit it, sorry about that. Unfortunately in the SteamVR "VR View" window it cannot be seen, only when in the headset. ![]() Here is a rough video I took of how it looks. Coming from Oculus, their async reprojection only took into account rotation, not position AFAIK. This is what seems like an entirely separate system that is not triggered by HMD rotation like the "Motion Smoothing" setting is, rather by physical movement around your playspace only.ĮDIT2: After talking more with BOLL in the comments, it seems that it is due to the asynchronous reprojection sphere attempting to account for your position movement in your playspace. This can be found in SteamVR Settings > Video > 'Pause VR when headset is idle'.EDIT: To clarify, I am not talking about the "Motion Smoothing" setting that already exists. This can be done by unplugging the headset from its power supply, waiting 30 seconds, then plugging it back in.Ģ) Disable the SteamVR setting 'Pause VR when headset is idle" This allows us to continue to provide new content and features.īelow are our team’s recommended workarounds:ġ) Fully power cycle your Valve Index headset. Our move to OpenXR is required to keep us in step with the recent software interfaces provided by the platforms. This was caused by the move to OpenXR, where the Index headset does not report controller presence when the sensor is off. ISSUE: Valve Index Controller Disappear In-GameĪfter extensive testing, our developers have narrowed down the cause of missing controllers for the Valve Index headsets to the sensor. This can be done by ensuring your headset is plugged into your PC and going into SteamVR > Settings > Developer > Set OpenXR Have no fear! Ensuring your OpenXR setting in Steam is set to SteamVR will have you back in the game. Some users have reported that Pistol Whip is no longer launching for them from SteamVR. In the meantime, some users have found playing Pistol Whip offline as a successful workaround. Rest assured we are hard at work on this. Our developers are aware of and actively investigating an issue where users encounter a black screen when launching Pistol Whip. ![]()
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